DOS Attacks

DOS Attacks and Countermeasures


Layer in OSI (Network Layer)

The International Standards Organization (ISO) devised a standardized model for
networking protocols referred to as the OSI (Open Systems Interconnection) model. The lowest
level is the physical level, which is responsible for delivering bits through the network. The next
layer, the data link layer, aggregates these bits into frames and thus defines the format of data on
the network. The third layer is the network layer, which handles routing, the directing of
datagrams from one node to another. Next is the transport layer, which divides user-buffer-sized
datagrams into network-buffer-sized datagrams and enforces desired transmission control, such
sequencing and retransmission. The session layer, to which protocols such as RPC belong,
defines a control structure for remote communication sessions. The presentation layer handles
the conversion between the local form of representing data and the canonical form defined for
the network. Finally, the application layer includes protocols such as HTTP and FTP and
provides network services to end-user.

The Internet Protocol (IP) is a network layer entity that provides a means for hosts on
different networks to communicate, regardless of the fact that the types of networks may be
different. The format of an IP packet is shown in Figure 1. The Version field holds the version
of IP used, which for the purposes of this paper shall be assumed to be 4. The Hlen field
specifies the length of the header in 32-bit words. ToS, or type of service, indicates how packets
should be treated based on application needs (how they should be queued, etc.). Since the
Length field, which specifies the length of the entire datagram in bytes, is 16 bits, the maximum
length of an IP packet is 216 –1 bytes.

The Identifier field, the Offset field, and one of the flags are used for handling
fragmentation and reassembly. Different networks have different MTU’s (maximum
transmission units), meaning that maximum allowable packet sizes differ from network to
network. Thus, a large packet from a network with a large MTU may need to be broken into
fragments as it enters a network with a smaller MTU. The end host is responsible for
reassembling the fragments. Fragments that will be reassembled into a single packet are given
the same identifier. The first fragment has an offset of zero, and for the following fragments, the
Offset field contains the offset in bytes from the first fragment. A flag is set in a packet to
indicate that more fragments will follow [19].
Time to live (TTL) provides a way to prevent packets from floating around indefinitely in
transit to their destinations. At each hop, this field is typically decremented, and the packet is
discarded if the TTL field reaches zero. Since several protocols such as TCP and UDP ride on
top of IP, the Protocol field is used to specify the higher level protocol to which the IP packet
belongs. A checksum is performed to provide a means for determining whether or not the header
has been corrupted. The source address and destination address of the packet are specified
following the checksum. Options, which are not frequently used, are included at the end of the
header. The Options field is of variable length, and the length is determined from the Hlen field.
Padding is added to make the header align on the 32-bit boundary. Following the header is the
data payload [19].

Figure 1 – IP Packet Format

 
 
The User Datagram Protocol (UDP) is a simple, connectionless protocol. The header
simple consists of a source port field, a destination port field, a header checksum, and a length
field that specifies the length of the entire packet in bytes. Port numbers are used to determine
the application to which the packet data should be directed. Like UDP, the Internet Control
Message Protocol (ICMP) is connectionless. This protocol is commonly used for
troubleshooting and error reporting.

By contrast, TCP is a reliable, connection-oriented protocol, and a three-way handshake
is used to establish a connection. A client initiates a connection to a server by sending a SYN
(one of the six control flags in TCP) and a sequence number (x in Figure 2). The server responds
with a packet that has both the SYN flag and the ACK flag raised. This packet has its own
sequence number y, and the acknowledgement field of the packet header specifies (x + 1), the
next expected sequence number from the client. If the client then responds with an ACK, the
connection is established. Since packets can reach the destination out of order, the 32-bit
sequence numbers are necessary to tell the destination how to organize packets once they are
received. The initial sequence number y of a server is generally incremented each time a new
connection is made and is also increased as time progresses.
Figure 2 – Three-way Connection Handshake



DNS

The Domain Name System provides the service of resolving human memorable host
names into numerical IP addresses and vice-versa. DNS implements a hierarchical tree structure.
Directly under the root node in this tree structure are labels such as com, org, mil, gov, etc.
Names continue to get increasingly specific with each level. The three major components of
DNS are the distributed database, name servers, and clients. The database consists of the
Domain Name Space and Resource Records (RRs), which define the domain names within the
Domain Name Space. Name servers have zones of authority within the Domain Name Space
and are responsible for maintaining RRs for some portion of the Domain Name Space and for
servicing client queries. Each zone may actually have multiple name servers, but only one
serves as a primary server, where actual changes to the data for a zone take place. Resource
Records have the following fields: NAME, TYPE, CLASS, TTL, RD Length, and RDATA.
The DNS name to which the RR belongs is specified in the NAME field. The TYPE field
specifies the type of RR, and the three types most pertinent to the discussion in this paper are
record types A (address records), NS (name server records), and CNAME (canonical name
records). For this discussion, CLASS is IN, which stands for Internet. Name servers can cache
RRs, and TTL (time to live) indicates the length of time for which a cached RR is valid. RD
Length specifies the length of the RDATA field, which in turn holds resource data for a given
NAME entry.

DNS has a message protocol to handle client queries and name server responses, and this
protocol runs over UPD. Clients are configured with a list of a few name servers, out of which
one is chosen to query. In the context of resolving host names to addresses, the name server may
contact other name servers using NS record entries until one of the servers finds a matching
address record entry. This is referred to as recursive requesting. Once the query is resolved, the
answer is passed back through the name servers to the client. The name servers that did not have
the matching address entry may cache the answer.

One extremely common security hole is buffer overflow vulnerability. A buffer overflow
vulnerability can be exploited by attackers to crash processes or possibly to break into a system.
Stack overflows are a particularly rampant security problem. A simple example of a stack
overflow vulnerability in C is shown below:
void function(void) {
char buffer[16];
gets(buffer);
}
When the local function is called, state data including the return address is pushed onto the stack,
and space is allocated on the stack for the local variable buffer. The problem is that gets() will
read in any number of characters from the user input without regard to the amount of allocated
space. If a long string is input, then the string will extend beyond its allocated space and
overwrite the state data. A malicious user could enter a string that consists of a certain amount
of padding, exploit code, and an address that overwrites the return address of gets(). This new
return address would point to exploit code so that, once the function finishes executing, the
exploit code will be run. If the program with the buffer overflow vulnerability runs with root
privileges, then this exploit code would also be run with root privileges. Alternatively, instead of
trying to run exploit code, the malicious user could input a long random string in an attempt to
cause processes to crash.
3. Classification of Remote Denial of Service Attacks
Due to the wide variety of attacks, it is helpful to classify them in order to clarify the
process of defending against DoS. Attacks can take advantage of bugs or software weaknesses
of routers and other network devices. In addition, vulnerabilities in the way operating systems
implement protocols as well as in applications running on the victim machines may be exploited.
Alternatively, attackers may bombard victims with data, so that either little bandwidth is
available to legitimate users or hardware resources of hosts or network devices are tied up in
trying to process all of the data. Certain standard features of protocols can be taken advantage of
in attacks as well. These categories of attacks are illustrated in Figure 3.

Figure 3 – Classification of Remote Denial of Service Attacks



Device Level in Networks

Suppose a corporate end network is supplied access to the Internet through three or so
routers. If all of these routers are the same model, and if an exploit or weakness is found in this
model, an attacker would be capable of denying the corporate network Internet access. One
example of a network device exploit is Ascend Kill II. Ascend routers provided a GUI tool that
allowed network administrators to remotely reconfigure the routers. This tool was capable of
locating other Ascend routers on the network by broadcasting a specially formatted UDP packet
on port 9, to which other Ascend routers would respond. However, Ascend routers crashed upon
receipt of a “magic packet,” a specially formatted UDP port 9 probe packet [23]. Another
example is that, due to a buffer overrun error in the password checking routine, certain Cisco 7xx
routers could be crashed by connecting to the routers via telnet and entering extremely long
passwords.
Rather than taking advantage of bugs or weaknesses in software, an attacker may try to
exhaust the hardware resources of network devices. For instance, if a router or firewall runs a
certain set of packet filtering and logging rules, an attacker could bombard the device with
packets that the router must filter out and log in an attempt to bog down the device. A good,
properly configured router, however, should be able to handle such an attack. An old form of
attack that nowadays is a comparatively weak form of DoS involves bombarding routers with
small packets having all options activated. These packets are sometimes called “Christmas tree
packets,” “kamikaze packets,” “nastygrams”, and “lamp test segments.” Most attacks of this
nature can be classified as data floods, which will be discussed later.

3.2 OS Level
Many attacks take advantage of the ways operating systems implement protocols. One
example is the Ping of Death attack. In this attack, ICMP echo requests (pings) having total data
sizes greater than the maximum IP standard size (216-1 bytes) are sent to the targeted victim.
When such an oversized ping is sent, it is fragmented and later reassembled at the destination
host. However, before OS vendors released patches for Ping of Death, this attack often had the
effect of crashing the victim’s machine. Many operating systems failed to allocate enough
memory for oversized reassembled ICMP packets, and the buffer was overrun [18].
Teardrop, one of several attacks based on packet fragmentation and reassembly, is
another example of how attackers can take advantage of the way certain operating systems
implement protocols. Many operating systems were vulnerable to this attack, but the following
explanation is derived from route|daemon9’s description from the Linux perspective [22]. Upon
receipt of a fragment, the OS calculates an end pointer by adding total size of the fragment to the
offset and subtracting the length of the header. An offset pointer is normally set to the offset of
the current fragment. However, if the offset of the fragment points inside the previous fragment,
the OS tries to perform alignment correction and sets the pointer to the end pointer of the
previous fragment. The fragment is copied into a new buffer of size end – offset. This procedure
is illustrated in the figure below. Essentially, the length of the portion of the current fragment
that “sticks out” from the previous determines the size argument in the memcpy() function used
to copy the fragment into a new buffer. In the case of teardrop fragmentation, this is a negative
value, which is treated as a huge positive value. This can cause the OS to crash upon receipt of a
few teardrop-fragmented packets.

Figure 4 – Memory Allocation for Normal vs. Teardrop Fragmentation




A vast number of attacks render a particular service or an entire machine inoperable by
either taking advantage of bugs in network applications running on the target host or by using
such applications to exhaust resources. One example of an application-based attack is the finger
bomb. If the argument to finger is username@host1@host2@…@hostn, the finger request will be
sent to hostn and forwarded through all specified hosts from right to left until hostname1 is
reached. This is referred to as redirection. A malicious user could specify
username@hostname1@hostname1@…@hostname1 as the argument, which would cause the
finger routine to be recursively executed on the hostname, potentially exhausting the resources of
the host [12]. Another example of a possible application-based attack involves the Windows NT
version of RealServer G2 6.0. This version of RealServer has a buffer overflow problem in the
username/password checking routine. By entering long username/password pairs, an attacker
could possibly crash a machine running RealServer [20].



By bombarding a target with massive quantities of data, an attacker may attempt to either
use up the bandwidth available to a network, host, or device, or to bog down the resources of a
host or device by causing it to process exceptionally large amounts of data. Three categories of
this type of attack are amplification attacks, oscillation attacks, and simple flooding. The most
commonly known type of amplifier attack is the smurf attack. In a smurf attack, the attacker
forges the source address of a ping packet to that of the victim’s host and specifies a broadcast
address (x.x.x.0 or x.x.x.255) as the destination. The network that the ping request is sent to is
referred to as the “bounce” or “amplifier” network, since all computers on the network send a
ping reply to the victim. Thus, the victim is flooded with pings from every computer on the
amplifier network.

A common type of oscillation attack makes use of the UDP chargen and echo services.
When a packet is sent to a port that the chargen service is running on, which is usually port 19,
the server generates a string of characters in reply. The echo service simply returns back data
that is sent to the echo port, which is normally port 7. An attacker could send a packet to the
chargen port of a host with the source port set to 7 and the source address spoofed to the address
of a machine offering the echo service. Thus, data will be constantly bounced back and forth
between the host responding to the chargen requests and the host echoing back the chargen
strings.
An attacker could attempt to use up the available bandwidth of a network by simply
bombarding the targeted victim with normal, but meaningless packets with spoofed source
addresses. An example is flood pinging. Some ping tools have a “flood ping” option, which
sends ping packets at the maximum rate that the server can receive them. By sending flood pings
from multiple hosts, an attacker can choke out legitimate traffic or possible exhaust server
resources. Two factors make simple flooding one of the most difficult forms of DoS to prevent.
One factor is the ease by which IP addresses may be spoofed. The other factor is that many
Internet services are meant to be available to anonymous users, and simple flood packets can be
difficult to distinguish from legitimate traffic, aside from the fact that the IP addresses may be
spoofed. Simple flooding is commonly seen in the form of distributed denial of service attacks,
which will be discussed later.


Denial of service attacks may take advantage of certain standard protocol features.
Several attacks capitalize on the fact that IP source addresses can be spoofed. In addition,
connection depletion attacks take advantage of the fact that many connection-oriented protocols
require servers to maintain state information after a connection request is made but before the
connection is fully established. The most common connection depletion attack is SYN flooding.
If a client sends a SYN to a server but never completes the third step of the handshake, the “halfopen”
connection occupies some of the host’s memory until the connection times out, which is
often 75 seconds. Since half-open connections do take up some memory, operating systems
must place a limit on the number of half-open connections. This limit is usually referred to as
the backlog. A TCP SYN flood attack consists of an adversary sending SYN packets to a victim
without ever completing the connections. The source addresses of the packets are spoofed to
addresses of unreachable hosts. Thus, the victim responds with SYN/ACKs, but since the victim
is sending these packets to an unreachable host, they are silently dropped, and the connections
are left half open. The idea is to keep the backlog full so that no one can connect to the victim.
In order to make such attacks harder to recognize, the SYN’s are usually sent to random ports,
and the spoofed addresses are varied. The reason that the addresses must be spoofed to
addresses of unreachable hosts is that if the hosts were reachable, they would be able respond to
the victim’s SYN/ACK’s. Since these hosts didn’t actually send out the SYN’s, their responses
to the SYN/ACK’s would be RST (reset) signals, which cause the server to tear down the
connections.

Several types of past denial of service attacks have focused on DNS, and many of these
attacks involved poisoning DNS cache on name servers. One problem is that earlier versions of
BIND, the most commonly used implementation of DNS, did not check to see if the responses to
queries were truly answers to the query questions. A rogue or broken name server could respond
to a query with bogus information, which could be cached on the name server receiving the
response to the query. An attacker who owns a name server may coerce a victim name server
into caching false records by querying the victim about the attacker’s own site. A vulnerable
victim name server would then refer to the rogue server and cache the answer.
A similar form of DNS attack, which does not require the attacker to be able to directly
place bad entries in the local name server, involves spoofing DNS responses. The only challenge
to spoofing DNS responses involves predicting the Query ID, which is a number set by the query
initiator in order to distinguish responses to different queries that may have been sent out within
the same general frame of time. Suppose an attacking host (attacker.somenetwork.com) wants to
cause the name server ns.target.com to return a bogus IP (33.33.33.33) when users query this
targeted name server asking to resolve the IP address of blah.denied.com. The attacker must first
check to see if an entry for blah.denied.com is already cached on ns.target.com. This is done by
sending a non-recursive query to ns.target.com asking it to resolve the IP address of
blah.denied.com. If it is cached already, the attack will not succeed. If it is not cached, the
attacker proceeds to sniff packets sent to ns.somenetwork.com, the attacker’s local network. The
next step is to query ns.target.com asking it to resolve nonexistent.somenetwork.com, a host that
does not exist on the attacker’s network. The target name server thus queries
ns.somenetwork.com, and the sniffer can then pick up the Query ID. If the Query ID is
incremented sequentially, it should be easy to predict future query ID’s within a limited time
frame. Next, a query is sent to ns.target.com asking it resolve blah.denied.com, and the attacker
immediately spoofs a response from ns.denied.com. If the Query ID is successfully predicted,
and if the spoofed response arrives before the authentic one, ns.target.com will cache the
incorrect entry that maps 33.33.33.33 to blah.denied.com.

Countermeasures can be classified in a manner that mostly reflects the classification of
attacks. Whether at the network device level, OS level, or application level, many attacks based
on software exploits or bugs can be solved with simple patches and upgrades. In addition,
routers can be used to filter out packets in order to hinder IP spoofing as well as a few specific
DoS attacks. At the OS level, different protocol implementation features may be added or
changed to deter attacks. Intrusion detection software can be used to detect certain known
hacking activities based on fingerprints. System scanning applications that operate like antivirus
software may be used in hopes of detecting malware installed on a breached system that
could be used to launch attacks. In addition, new security features may be added to protocols, or
a protocol layer may be used to verify the legitimacy of users before allowing execution of
protocols susceptible to DoS.

As shown in Figure 5, patches and upgrades can resolve many of the denial of service
problems that are due to software vulnerabilities at the network device level, the OS level, and
the application level. Fixing buffer overflow problems resolves the Cisco 7xx router, Ping of
Death, and WinNT RealServer G2 6.0 problems. The Ascend Kill problem was eventually fixed
in an upgrade, and bounds checking on memory copies can prevent teardrop fragmentation from
crashing operating systems. A few problems, such as the finger bomb attack, are difficult to fix
without slightly modifying the service. One possibility is to disallow redirection. Another is to
have the finger tool ignore finger arguments that are not deemed as reasonable. Specifically,
finger would not process an argument containing several references to the same host (i.e. finger
host1@host1@host1@… or finger host1@host2@host1@host2@…).

Figure 5 – Classification of Denial of Service Countermeasures





Besides patches and updates to fix known software problems, packet filtering is a
common DoS countermeasure. For example, to hinder smurf attacks, it may be wise for a
network to either disallow broadcast ping requests to enter the network from outside, or to set up
a firewall that rejects all incoming echo request packets. Also, the use of IP address spoofing is a
common thread to the majority of DoS attacks. Ingress and egress filtering can be used to help
keep spoofed packets from reaching their destination. Suppose that the ISP in Figure 6 owns the
router shown that provides the end network with Internet access and that the ISP knows the valid
address space of packets trying to enter through this router. If a packet is trying to enter the ISP
and purports to be from an address that is outside of this valid address space, then it is clearly
spoofed. This packet can be filtered out, and the spoof attempt can be logged .

Figure 6 – Network Ingress Example




Egress filtering involves the same concept from the end network’s prospective. With
egress filtering, the network’s border router checks packets as they leave the network. Packets
purporting to come from addresses outside of the network’s address space are filtered out and
logged. This makes the network less appealing for hackers to use as a base from which to launch
attacks. However, this method does not prevent someone from spoofing an address to a different
address within the network’s address space. Ingress and egress filtering cannot be used in all
networks. For example, a major ISP cannot use egress filtering because of its need to forward
traffic that is not part of its own immediate addressing space [10].

Connection depletion is particularly dangerous because of its asymmetric nature,
meaning that an attacker with a low bandwidth connection disable a much more powerful

machine with a faster connection. One OS protocol implementation solution to TCP SYN
flooding is the use of SYN cookies, an idea developed by Dan Bernstein and Eric Schenk. The
underlying concept is to avoid allocating resources until the connection is complete, i.e. when the
server has received the client’s ACK. SYN cookies are based on the observation that most of the
state that is normally stored upon the reception of a SYN request can be gleaned from the last
ACK. The main exception is the MSS option, which must be encoded in the cookie. In the SYN
cookie approach, when the backlog is filled, the initial server sequence number y is set as a
cookie. There are various possibilities for calculating the cookie, one of which is shown below:
z = (t % 25)(227) + (m)(224)
+ MD524 bits(secret, t, source addr., source port, dest. addr., dest. port, secret)
y = x + z
An intermediate value z is calculated. The five most significant bits consist of the lower five bits
of a 32 bit counter t that increases every minute. This prevents the initial sequence numbers
from increasing too quickly. The next three bits are an encoding of the MSS. The lower 24 bits
are a secure, secret hash (such as MD5) of the counter value and the source and destination
addresses and ports. This introduces randomness into the cookie, making it difficult for an
attacker to guess. Finally, the client’s initial sequence number is added to z to give the cookie y.
This ensures that the server’s initial sequence numbers increase at least as quickly as the client’s
does.
The ACK returned by the client to complete the connection must correctly specify y+1 in
the acknowledgement field of the packet. To recover the cookie, the server subtracts one from
the value in the ACK and also subtracts x. The server calculates a secret hash based on the
information provided in the ACK packet as well as the current value of t. Hashes are also
calculated based on the past few values of t. If one of these calculated hashes agrees with the
cookie recovered from the ACK packet, then memory is allocated to the connection.

Two other proposed methods for prevention of denial of service due to connection
depletion attacks are to shorten the timeout period or to randomly drop a connection when the
backlog is full. The problem with these methods is that there is a risk of denying a legitimate
client access, and decreasing the timeout may penalize users with slow connections.

Lazy receiver processing, another example of an OS method, can help make servers more
robust when faced with data flooding attacks. Lazy receiver processing, developed by Druschel
and Banga, focuses on reworking the network subsystem to improve server performance under
high load conditions. Arrival of a packet signals a hardware interrupt. Many traditional
operating systems place the packet in an IP queue and post a software interrupt. In the context of
this software interrupt, IP processing is performed, protocol processing for protocols riding on IP
is performed, and the packet is then placed in the appropriate socket queue based on its
destination port. If a receiver is overloaded, packets may be dropped from socket queues to shed
load. The downside to this is that resources have already been wasted on the packets by the time
they reach the socket queue. Arrival of new packets will interrupt application processes to do
processing on the newly arrived packets. Protocol processing is done without regard to which
applications the newly arrived packets are bound. This can allow traffic destined for one
application to choke out traffic destined for other applications. This type of network subsystem
can lead to receiver livelock in high load situations, since the system may devote all of its
resources to processing incoming packets, leaving none left to devote to the receiving
applications .
In the lazy receiver processing system, packets are initially passed to socket queues
instead of a shared IP queue. Incoming packets are scheduled for protocol processing at the
priority of the application that receives the packets, and protocol processing does not occur until
the application requests the packets. This diminishes the need for interrupt-driven processing.
Load shedding is done early so that resources are not wasted on packets that will eventually be
dropped anyway. When a socket’s receive queue fills, the network interface discards additional
packets destined for that socket.

Numerous vendors offer intrusion detection systems (IDS) to help detect and deter illicit
network activity. Such systems often keep statistics of file activity, user logins, disk activity, etc.
Alarms are set off when significant deviation from normal activity occurs. Most intrusion
detection systems also try to match network traffic with known attack fingerprints. For example,
the system may look for teardrop-fragmented packets or Ping of Death packets. Some possible
“alarms” set off when a potential attack is detected include logging the event, notifying the
system administrator via e-mail or a pager, and launching programs designed to defend from the
particular attack detected. It should be noted that an intrusion detection system can run either on
an end host or on a dedicated machine on the network. Some switches incorporate IDS features
as well. Systems may also be scanned for configuration weaknesses (such as + + in .rhosts)
and for the presence of DoS attack programs that an intruder may have installed.

One DoS countermeasure is to replicate a potentially targeted service. To some extent,
this is essentially a brute force countermeasure that does nothing to actually prevent attacks.
However, replication and load balancing hinder attacks from bringing down the whole service.
For instance, companies such as Akamai and Digital Island provide content distribution services
to numerous companies with heavily trafficked websites. Though primarily intended to speed up
access to services by distributing them and placing content closer to end users, distributing
content can improve the robustness of services to denial of service attacks. If the targeted
content is more widely distributed than the attack network, the chances of success of the
distributed attack are greatly reduced.

Protocols may be enhanced or extended to support security measures. In general, of all
countermeasures, protocol enhancements and extensions are the slowest to be put into practice.
A major reason for this is the likely requirement of changes (in routers, operating systems,
applications, etc.) necessary for implementation. An example of a protocol extension currently
under development by the IETF is itrace. The goal of itrace is to provide a means of tracing the
actual source of packet flows, regardless of whether or not the IP addresses have been spoofed.
This protocol, which is still a work in progress, requires routers to randomly send special
“traceback” messages to the destination with probability on the order of one in 20000. Thus,
upon receipt of a traceback message, the recipient would know that the corresponding packet has
passed through the router that sent the traceback message. A challenging design aspect is that
attackers must be prevented from bombarding victims with fake tracebacks to cause confusion
about the true source. One proposed method is to have routers digitally sign each itrace message,
but the router overhead may be too significant for this method to be practical [3]. The itrace
protocol should be able to effectively trace large data flood attacks originating from a small
number of sources. Traceback messages would automate the current investigative process of
manually contacting ISPs for cooperation in determining actual message sources. This, of
course, does not actually prevent attacks, but the accountability factor may deter script kiddies
from initiating them.

Another example of protocol enhancements is the set of security extensions to the DNS
protocol referred to as the DNSSEC extensions. The fundamental objective of DNSSEC is to
provide authentication and integrity to DNS info, and this is accomplished by the use of public
key cryptography and authentication hashes. A secure zone computes the hash of each of its
resource record sets, and the hash is then encrypted with the zone’s private key. The recipient of
the resource record set uses the sender’s public key to recover the hash and computes its own
hash based on the resource record set info. If the decrypted hash matches the newly computed
hash, the data origin is authentic, and the data has integrity. New types of resource records were
created to support these extensions.

Rather than changing or adding enhancements to existing protocols, protective protocol
layers may be used. As a countermeasure to connection depletion attacks, Ari Juels and John
Brainard of RSA Labs proposed the use of a cryptographic puzzle protocol that could either be
integrated into an existing protocol or could be a separate protective layer. The main idea of this
method is that if the connection buffer is almost full, clients are required to solve a cryptographic
puzzle in order for the server to allocate resources. Under normal operation, the client sends a
message to the server asking if there is a puzzle. The server responds that there is no puzzle, and
normal protocol execution follows. If the server is under attack, it replies to the client’s initial
connection request with a puzzle and a timestamp. The client responds with the puzzle solution.
The client must also send the original hash inputs other than the server secret so that the server
does not have to store anything in memory (besides the secret). If the puzzle is correctly solved
within a certain timeout period, then normal protocol execution follows.

A puzzle consists of several smaller sub-puzzles. To create a sub-puzzle (see Figure 3),
the server first computes a hash x[j] of the current time, the client’s connection request message,
the sub-puzzle number (i.e., which sub-puzzle of the puzzle it is), and a server secret (128 bits to
avoid cryptanalytic attacks). The result x[j] is then hashed to give y[j]. The sub-puzzle solution
is the first k bits of x[j], and the sub-puzzle itself consists of the remaining bits of x[j] along with
y[j]. Verification of puzzle solutions requires the k-bit solution to be appended to the remaining
bits of x[j] in the puzzle, hashed, and then compared to y[j]. Since there are 2k possible solutions
to a sub-puzzle, the client on average will need to guess 2k-1 times to determine the solution. A
method for creating more efficient puzzles that require less server work is described in the paper
as well. One of the nice features of the client puzzle method is that it allows for “graceful
degradation,” meaning that the server can scale puzzle difficulty with the severity of the attack.
The main downside to client puzzles is that special client-side software would be required.
However, this could possibly be made available through plug-ins.

Figure 7 – Sub-puzzle Creation



The attacks that brought down the University of Minnesota network and the major
corporate sites were distributed. The basic model for a distributed attack is shown in Figure 8.
There are a number of tools that implement the communication scheme shown in this figure,
such as Trinoo, Tribal Flood Network, stacheldraht, shaft, mstream, and carko. First, these tools
must be installed on compromised machines. This can be done by using separate programs that
scan possibly thousands of hosts for the presence of known vulnerabilities. Vulnerable hosts are
compromised, and attack tools are installed on them. According to [24], such programs are
capable of compromising a host and installing the tool in under five seconds. Attackers usually
recruit one or more “handler” machines, each of which controls the “agents” that actually carry
out the attack. As faster “always on” connections such as DSL and cable modems continue to
replace dial-up connections, distributed attacks are likely to become more and more of a threat
due to the ease by which drone machines can be recruited.

Figure 8 – Basic DDoS model



DDoS tools differ in ways such as the protocols used to communicate, the DoS attacks
used, and the methods of protecting the distributed network from detection. Stacheldraht can be
used to illustrate some of the basics of how these tools work. Stacheldraht is capable of
implementing SYN flooding, UDP flooding, and ICMP flooding. Communication between the
attacker’s client program and the handler is symmetric key encrypted. Handlers and agents
communicate using TCP and ICMP, and communication between handlers and agents is
Blowfish encrypted. The attacker connects to the handler using a TCP port and enters a
password. If the correct password is entered, the attacker can enter a number of commands that
perform functions such as pinging agents to see if they are active, starting a particular form of
attack against specified IP addresses, setting a timer for attack duration, and killing all agents.
Upon starting up, an agent file reads configuration file to determine which handlers control it.
The agent proceeds to send an ICMP echo reply packet to each handler with the 666 in the ID
field, and the string “skillz” in the data field. The master replies with an echo reply packet with
667 in the ID field and the string “ficken” in the data field.

Clearly, it is important for users and particularly for network administrators to keep upto-
date on the latest security issues and system patches. This can at least help prevent systems
from being used to implement the attack. Also, intrusion detection systems can use signatures to
detect the use of known DDoS programs. For instance, to detect stacheldraht agents, an IDS
could monitor for ICMP packets with 666 in the ID field and “skillz” in the data field. The
problem with this is that an attacker could simply change default values and strings to avoid
detection. Disks can be scanned to see if embedded strings in a program closely match those
known to exist in particular DDoS programs.

Based on the denial of service attacks discussed, there are several concepts that should be
kept in mind when designing network devices, operating systems, or applications. First of all,
software designers must consider possible scenarios that would not make sense for normal,
intended use of the software. One example is that attackers may cause loops by sending data or
entering arguments that would not occur during normal use. For instance, the Land attack
involves an attacker sending SYN packets to a victim with the both the source and the
destination addresses spoofed to the victim’s address and the source port equal to the destination
port. This causes vulnerable operating systems to go into a loop as the host attempts to resolve a
connection with itself. The fix is rather simple and involves dropping received packets that
purport to be sent from the host to itself. Another example of a loop-causing attack involves a
form of DNS cache poisoning to which early versions of BIND were susceptible. Suppose an
attacker causes a name server to cache a CNAME record that has the NAME field set to the same
address as the RDATA field. CNAME records map alias names into canonical names, so
querying the name server and causing it to access this self-referential record would cause it to
enter a loop and crash.

Bounds checking would eliminate numerous problems. For instance, checking bounds on
memory copies prevents the teardrop attack from succeeding. Also, buffer overflow problems
demand special attention, since they are extremely common and are used to cause services to
crash and also to break into machines, which helps attackers set up distributed networks. One
tool available to help prevent buffer overflow exploits is the Stackguard compiler, which places a
“canary” word in front of return addresses. When a function returns, if the canary has been
altered, then the program halts after logging the buffer overflow exploit attempt [2]. Work has
also been done in the area of automated testing for buffer overflow vulnerabilities. Software
developers should be wary of using the culprit C functions, and for certain applications, using
languages such as Java that perform bounds checking should be considered.

When designing a DoS countermeasure, it is important to make sure that the
countermeasure does not hinder one form of denial of service attack at the expense of opening up
new possibilities for attack. For instance, if a router offers a feature such as filtering and
logging, then it is important that the router is able to withstand repeated executions of the feature.
In an attempt to hog the router’s resources, an attacker could send a large number of packets that
the router must examine, filter out, and log. David Dittrich’s analysis of the mstream DDoS tool
offers an example. In April 2000, an mstream agent was discovered on a university network. A
router implementing egress filtering became non-responsive while trying to filter out large
numbers of packets having all 32 bits of the source address spoofed.

Many IDS systems open up possibilities for denial of service attacks as well. An
example is that the IDS can be bombed with packets that generate false alarms, which have the
effect of exhausting computational and/or human resources of network administrators trying to
sort through the alarms. To make intrusion detection systems run faster and thus increase
marketability, many systems treat packets in a stateless manner. Thus, a single packet can set off
an alarm without previous events being used to help verify that the alarm is valid. This makes it
easier for an attacker to rapidly cause false alarms.

Numerous DoS attacks focus on exhausting server resources, and clever allocation of
resources can be helpful in mitigating the success of attacks. For instance, SYN cookies provide
a more clever means of allocating resources during a SYN flood attack. Also, lazy receiver
processing performs much better than traditional eager receiver processing platforms by
introducing a generally better way of processing packets.

Summary

In order to successfully defend against present types of denial of service attacks and gain
insight to future possibilities, it is crucial to develop a clear image of the broad spectrum of
existing attacks and countermeasures. Although no “silver bullet” solution to the problem of
denial of service attacks currently exists, various countermeasures can make attacks far more
difficult to successfully devise and execute. An examination of the diverse range of attacks and
countermeasures brings to attention several common threads such as the need to prevent infinite
loops, the need to enforce bounds checking, and the need for clever resource allocation.

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